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Build the Robot

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This character came from the same drawing as the Fish in the previous overview. I’ve always looked at him as the main character, but I decided to work on him second because I was scarred of all of the Hard … Read More

Cloth Simulations

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This post is a big “Thank You” to Curtis Holt. He did an incredible breakdown of the different ways you can have cloth interact with your objects. https://www.youtube.com/watch?v=ctXn0YdqkqI&t=526s At about the 2 minute mark, you’ll see that he starts talking … Read More

Particle Systems

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NOTE: I’m trying something a bit different for this post. Instead of giving a full breakdown of how I did everything, I’m just gonna include the link to the video that helped me figure it out. If you prefer the … Read More

Build the Fish

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So fresh off the heels of completing the Launchpad series, I was inspired… I wanted start building. But what? I thought maybe I would build some items from some video games I liked (the pipboy from Fallout 4 was the … Read More

Understanding Blender

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Now this post doesn’t seem like much of a post, but I thought it was absolutely necessary. Like I said previously, I don’t intend this to be a tutorial page, but instead just a brief overview of the project.  This … Read More